I feel like I learn more about this game every day. Here’s a short list of 10 noteworth things you want to know about GTAV:
1. Rampages Are Back
Rampages are back. GTAV accommodates the senseless violence by attaching it to a character that is the most unstable; Trevor. Each of the five rampages all follow the standard GTA format, unlimited use of one weapon against an infinitely spawning enemy. Trevor’s uncontrollable rage actually makes this exercise in destruction sort of make sense, especially considering each rampage now comes complete with a brief and funny backstory. Kudos to Rockstar for preserving GTA’s sadist roots. Again, this is only possible because each character seems to bring something to the table personality-wise that is different, but still ultimately identifiable as classic GTA.
2. Missions Now Have Checkpoints, Are Not Part of Busted/Wasted System
This is a huge improvement that makes the missions significantly easier. When you start or accept a mission, failure, either due to missing a key objective or by death, results in a replay or quit option. Although this sounds fairly straightforward, it’s a first for the GTA series. Previously, when you were killed during a mission or missed an objective you would need to start all over. At least GTAIV helped mitigate this inconvenience of having to drive back to the start point by having a cab parked outside the hospital or police station. Still, multi-part missions were very frustrating. There would be missions where you would have to drive somewhere with no time limit, then kill 100 gang-members, then evade a NOOSE Team (GTA’s own version of SWAT). One of these things was not like the other; there were lulls or portions of the mission that were just filler between harder portions. Obviously I can do the driving part where there is no time limit and nothing to chase or evade. It made the action sequences repetitive, especially considering how bad the shooter mechanics used to be. GTAV abandons this format and puts frequent checkpoints into each mission, and keeps you out of the hospital if you die. It’s a huge improvement that makes things flow easily.
Does this ruin the experience by making it too easy? Not really. Passing the missions is no longer the only objective, getting all the subsidiary objectives for a “Gold” trophy adds replay value here. In other words, it accommodates two different styles of play. The missions are so diverse and generally do not lean heavily on exactly the same mechanics over and over again that I think I’ll probably replay all of them at some point. Still, I appreciate being able to move along without being bogged down with a lot of busy work in between story segments. I can always come back later if I want more trophies.
Auto-aim is back, although there are multiple settings where it can be completely disabled. Despite looking very different from GTAIV, the auto-aim functions essentially the same. Aiming for a new target sets you up at center of mass, and fine tuning the controls sets up a headshot. Likely the online version of the game will force you to use free-aim entirely. Other aspects of the HUD are also customizable (always a good move in my book).
Aiming is now a lot more precise as well, and is accomplished with a very tiny white/grey reticle. Functionally it works a lot like Resident Evil, only without the laser pointer assistance. Although higher levels of play are clearly possible now (the sensitivity can also be adjusted), the reticle is way too small and frequently blends into what you’re shooting. In a nutshell, I don’t see how the free-aim mode would ever work well. I mentioned Resident Evil because the laser in that series lets you very easily mark up what you’re shooting without having a cartoony bullseye logo on your target. It looks realistic while aiding the player effectively. I honestly think that’s the gold standard in 3rd person shooters right now. If a laser-sight isn’t an option for at least the pistol or carbine rifle in either DLC or future updates, I would be EXTREMELY disappointed. It seems like an especially natural modification as a number of guns have the option to attach a flashlight already.
You can’t see where you’re shooting at all right now. This is the only genuine thing that’s irritated me about this game so far.
4. Hang Outs Far Less Annoying
One frustrating aspect of GTAIV was that you were constantly being interrupted by calls from friends to “hang-out.” The hang-out and social function in GTAIV was integral to the spirit of GTAIV, although ultimately you didn’t need to spend time with your friends, and if you did, you didn’t get much out of it. I thought it was a good feature in GTAIV because it helped develop the characters more. It also gave meaning to a convoluted moral tale about revenge and loneliness. After all, most of the sites and sounds of Liberty City only existed when you shared them with a friend. Maybe there was a deeper meaning there for the sandbox genre. But at the same time you constantly had five or six people calling you and interrupting you from something you were trying to do. Worse yet, if you declined a hang-out, you would lose respect and potentially abilities from your friends. It’s like you had a gun to your head to waste time doing the same task over and over again. It was a good concept that was poorly executed. The only thing worse in this series to date has been GTA: San Andreas’ requirement that you eat periodically (despite not having any grocery stores in the game).
GTAV does not do this to you. Although you’re bombarded with text messages and emails from properties you own, the gun store, and parts updates from the customization shops, you never are forced to address these until you want to. Although calling people and setting up hang-out trips to bars or tennis outings is still possible, it’s only under your own initiative that these things happen. You’re not constantly being solicited for activities. And there’s good reason for this; each of the three playable characters will have at least 20 names in their contact list half-way through the story, including multiple copies of the same contact for the other player. It would be overwhelming to keep track of these. Even without the hang-outs, there are plenty of other things to get distracted about in GTAV as it is.
5. Cars Are On Point Clones
There was an article in Forbes about this already, but I think it really downplays the fact that MOST of the vehicles in the game are direct clones of actual vehicles. Rockstar has even gone so far as to make very obvious knockoffs of corporate logos. The GTA series has always had cars that could be mistaken for real life models, or were two models glued together into some sort of vague resemblance, but there are so many in this game that are spot on that it stands out. There are both the new Taurus style cop cars in addition to the classic Crown Victorias (in the more rural areas only). There is an identical Town Car. The new Corvette is in there as well. And I mean the Corvette that was just revealed a few months ago. It’s not just the cars either; it’s right down to the actual logos (see below).
I’m wondering if there is some sort of backdoor advertising deal in here. Certainly that’s not an alien concept to Gran Turismo 5. On the other hand, you’d figure if you were a carmaker you wouldn’t want people using your car to mow down pedestrians or pick up prostitutes. And especially you wouldn’t want to be GTA’s own Vapid Motor Company; there is a mission where you have to assassinate the CEO.
6. It’s More Amoral Than Ever
As soon as the general public catches up to the middle of the story in GTAV, there is definitely going to be some controversy. Aside from the pervasive swearing, there is a good deal of sexual content that isn’t that far from the whole hot-coffee incident that really hit GTA:San Andreas. In addition to the strip club content though, there are also some disturbing instances of violence (aside from committing literally hundreds of murders of course).
One thing that especially stood out for me is a mission where you have to torture a suspected terrorist to get information. The mission setup and resolution offer incredible commentary to the way we’re doing things in a post-911 America (“I got him, I think?”), but the actual mission itself is disturbing. In torturing the target, you the option of using pliers to remove a healthy tooth (it’s a mini-game where you have to use the joysticks), and also engage in waterboarding (I don’t mean surfing either, I mean the bad kind). Granted GTA has always been a lightening rod, but I can’t remember doing anything like this before. It honestly made me a little uneasy. As did murdering a kidnapped celebrity locked in the trunk of a car who was pleading for his life. Torture is not a common part of GTAV from what I’ve seen in the other missions, but it’s in there in a key story mission you need to complete. Absolutely this is one game that is truly M for mature. If you have younger kids in your house it would be hard justifying access to this game.
7. Drafting and Driving
The driving really works well in GTAV. I’m not sure if I’m getting so much better at it, or if the driving skills of my characters is helping as well, but the movement and physics (including collisions) are greatly improved. In addition to tweaking, a slip-stream system has been added, although most missions are not straight-forward enough for you to really feel the difference because you’re swerving through congested traffic or bounding up the side of a desert dune.
Driving is also greatly aided by the fact that the map is gigantic. It’s good fun running a super-fast Infernus or Comet car through traffic, but it’s a lot more fun to be able to get onto the highway and actually speed over to another county. I would actually like to see some straightforward racing missions, other than the racing around obstacles that the game normally presents. GTAV could be a competent racing game if it were setup for that though.
8. Car Customization Is Comprehensive
What’s great about the car customization features is that it’s not limited to fast cars only. There are speed and cosmetic upgrades like tinted windows or turbocharging, but also upgrades for suspension, armor, and even roll-cages. Other obvious upgrades; brighter Xenon headlights.
Car customization is aided by a design decision to create certain “owned” cars by the main characters. You start out with a ride that will follow you around on missions, whether it’s in your garage or not. The mods you put on this car will stay. There is also the ability to park cars in a central garage. Obviously dropping $100,000 worth of car modifications on something that doesn’t stay with your character wouldn’t make sense.
9. Stats Less Invasive
I mentioned in my post last week that San Andreas-style stats have returned. What’s great about these stats is that you probably won’t know they’re there. Only after upgrading a full 20 points out of a maximum 100 will you be given an alert that your stamina or shooting skills have improved. It’s less invasive than in GTA:San Andreas where minor updates were constantly being dropped.One small gripe though; I’m not sure how much these levels are actually influencing game play.
10. No Bugs or Updates So Far
A major, major launch and there have been no updates in the first week of play. I’ve never seen this before in a big game. Usually somebody has found a bug by now. I haven’t had any hangups of freezes on this game. And this is exactly the type of game that should freeze. It’s got a pervasive world with all these things going on and all this data being constantly loaded and dumped. Bethesda would be wise to learn a thing or two from the gang at Rockstar. I’ve never seen a game that is so hard on the PS3 (as I mentioned last week, the optical disk is constantly being read), but without any problems.