So I read this and it’s wrong.
First An Update
A month after launch SimCity is still broken. Initially, frustrated users were unable to login, or were periodically booted out of the game. Now a more malicious problem has appeared; cities aren’t saving. SimCity is clearly not the first game to require a persistent internet connection, but the problem was that on EA’s side is where all the technical issues were occurring. What is this 1995?
I can attest that this morning I logged in to discover I had lost approximately 2 hours worth of improvements in a city I was working on. I decided to trudge ahead again and in about 25 minutes later, I received warning that the city was not syncing properly with the servers and I was given two choices; rollback the city to a stable save point, or abandon it altogether. I selected rollback, but I have no idea what the implications of this are. I just hope I don’t have another dead city in my region that won’t ever load again.
The extent and the severity of the technical issues is just baffling. Progress in SimCity takes time, and crafting a city is always an iterative process. Some sort of stability or baseline consistency is necessary for this to work. What’s really crazy though is that there is absolutely no indication as to when the game is actually saving your work. I though yesterday it was saving fine only to discover about two hours of work crafting and expanding were flushed down the drain. There is no save button. There are no save or sync options. There is no indication when you logout that all your work might be gone. It simply doesn’t work and there’s nothing you can do about it. I have never seen this happen before. And because it’s not on my hard drive there is only one obvious party that I can blame here. Upon login, a ticker on the bottom offers you to do some multiplayer activities. “Join FUCKEA (this apparently is a pretty popular player created group) and play with others.” Indeed. Key point is that I don’t want to play this game anymore if I can’t get some sort of higher level of assurance I can actually progress.
Anways, back to the Tech Dirt article. The conclusion of the article couldn’t be more wrong. This game is EXACTLY the reason gamers need a Bill of Rights; especially a Due Process Clause.
Granted, the issue here isn’t that I’m locked out of SimCity for being some sort of EULA deviant. But I think not being able to access content raises the specter of who has the control here. Even if I did own this content, I can’t possibly access it without EA. The fact that we’re in a new world now is really starting to sink in. The reason I’m so pissed off isn’t because I can’t login; it’s because I was able to build up a foundation for a bunch of great cities and now can’t access them. I want MY city. I want MY content. It’s entirely too easy to say that if it’s a bad game, don’t buy it. Sure, there is always a level of caveat emptor whenever you buy something new. That’s a risk. But after 100 hours of building cities and crafting an intricate region, does the metric change? What about 10,000 hours over a decade accumulating loot in World of Warcraft? You’re locked out of your account with no recourse? At some point of user investment that can’t be the right answer.
And SimCity plans to foster more user investment. Although modding is not available at launch, Maxis and EA have indicated it will be in the future. I can remember downloading a user-created World Trade Center replica in SimCity 4 from the Maxis website. Back in 2005 this was a more culturally significant event for me. Who’s going to own this content? It seems pretty clear the persistent online requirement isn’t so much about anti-piracy as control of the forum here.
For SimCity, the problem might actually be as simple as the Tech Dirt article states. The press has been so bad with this game that I don’t think the hardcore super-users will want to stick around to start modding. If things don’t improve soon I definitely won’t be trying to finish those great works.